By Brian Pichelman
The Bladish are large lobster-like men with a taste
for war. They are tough, strong, and did I mention tough?
Bladish speak Bladish. Most Bladish do not understand
English.
Appearance and Biology
Bladish are usually 7' tall, with large crab claws
reaching to the ground instead of hands. They use their 3 clawed toes as hands,
which actually works. Their claws will inflict 1-8 h.p. of damage if used as a
weapon. They are considered proficient with their own claws.
They have a tail. Males have a cone shaped tail, fat
at the beginning, thin at the end, with 4 smaller legs at the end (2 on each
side, each about 10
centimeters long). Males have 2 large ridge-like horns
on their head. Females have a fat lobster-like tail and 2 long antennae, each
stopping at the waist. Female Bladish can swim backwards at their normal
swimming rate.
Most Bladish wear red pants and a sash with their name
in Bladish. Females might wear only the
sash and no top (Female Bladish lack breasts) or they might wear a large
red cloak and the sash. They look sort of like giant lobsters. Most Bladish
dress the same (with exceptions for life-saving equipment such as space-suits)
because of religious custom. They wear mostly red because it is the color they
can perceive the best, and the sash comes from Bladish law for identification (this
is no joke, as Bladish look mostly alike even to other Bladish). The sash is
also part of a mindset, like shirts and pants for humans.
All Bladish have a solid face, and despite the fact
that they have obvious cheekbones, they cannot move their mouth or blink. Their
eyes have a shell that protects them. Their language excludes “b”,”p”, “v” and
“m” sounds because of their face. Otherwise, it sounds like a very foreign
human speech. When they speak in English, they sound like someone that speaks
without lips and through clenched teeth.
Unusual Biological Abilities
When there is enough radiation, Bladish can employ
X-ray vision. Around fusion engines, they can see the inner parts and they can easily spot
spaceships in hidden areas. Assuming there is enough radiation, A Bladish can
see 5' through solid rock. When attacking and able to use their x-ray vision,
they gain +1 damage because they can see weak spots in armor that cannot
usually be seen, i.e. places that lack any hard bone or extra armor.
They are semi
aquatic, being able to swim very well and breathe underwater. All Bladish are
immune to any disease they have already had.
Bladish naturally have a AC of 2.
All Bladish are unusually strong, this is because
Flicker's gravity is 1.5 times more than Earth's. NPC Bladish have strength of
5-20 (3d6+2). All other scores are normal.
Bladish regrow lost limbs in 1-10 months. Their
regeneration is also on a smaller scale, healing 1 h.p. of damage in 1 turn,
but damage taken by fire or acid will only heal normally.
All Bladish need radioactivity added to their food.
This “extra topping” can be bought at most space faring markets for 4 credits
for a day's worth of radiation. If they do not get their radiation, they grow
weak,-1 strength every day until it reaches 0, and then they die.
They have a much higher tolerance to radiation than
humans. They enjoy a bonus +3 to saving throws vs. radiation.
History
The Bladish are the second-oldest race on Flicker. They never
fully left the ocean, and never developed on their own past the 19th
century (Tech Level 2).
Despite their war-craze, they have never started a war
with the Hippaflicks or the Irons (the former would refuse to give them
wonderful technologies, and the latter would most certainly destroy the
Bladish)
Bladish Psychics are shunned and banned from society.
They have settled on other worlds. The Bladish are the most space faring, the
Hippaflicks fearing space, and the Irons being terrified for perfectly
legitimate reasons. More on the general history above.
The Bladish are ruled by a parliament, but they have
13 elected leaders instead of a singular Prime Minister. These leaders also
serve on the Council of Flicker.
Psychology
The Bladish are war minded individuals.
Males and females in the Bladish culture are different,
but nevertheless equal. Their social rules are about the same as humans.
Bladish hate the uneducated, and will go out of their
way to educate others. This is because they view themselves as the least
intelligent race on Flicker. Bladish hate being less-than-best at anything.
They view the world in black and white, good-and-evil.
Their religion is focused around the all-good Clawed God, one who promotes the
Bladish way of life, and representing the all-evil is the deity the Burned One,
who is in all respects identical to the Clawed God in appearance, with the
exception he promotes evil ways and has been burned all over.
Flicker is a very dangerous place, and when Bladish
are surprised, there is a 75% chance that a male will immediately attack the
nearest enemy. A female will react normally.
Other Notes
NPC Bladish will have 2 HD., a AC of 2 and a randomly
encountered Bladish NPC has a 60% chance of being a Warrior, a 20% chance of
being a Expert, and a 20% of being a Psychic. On Flicker itself, there is a
39.9% chance of being a Expert and a 0.1% chance of being a Psychic.
All Bladish over the age of 8 carry a Lak-Haz. This is
a ceremonial knife, +1 to hit and 1-8 damage. A Bladish will NEVER lend their
Lak-Haz. They are automatically proficient in their Lak-Haz, but not
necessarily proficient in other primitive weapons.
Bladish reproduce externally, i.e. they do not have
sex. Prostitution is literally alien to them. The female egg is impregnated
outside her body, and the young are raised in a strict fashion, taking a lot of
school and physical activities (sports, weight training, etc.).
They cannot move and fight at the same time, because
the majority of their weapons are used by their feet-hands. Bladish weapons are
usually made with the large forearms in mind though, and these can be used
normally. They suffer no other issues with their feet-hands but this.
Bladish live for 700 Flicker years, or about 200 Earth
years.
Bladish as Player Characters
PC Bladish need a minimum Strength of 14. If a player
successfully rolls up Bladish stats, the GM should allow +1 to Strength. They
cannot wear any TL 3 or lower armor because of their bulkiness. Their AC of 2
is classified as “primitive” armor. TL 4 or higher armor will cost 5/3rds as
much due to the custom design needed for them. They are otherwise like a NPC
Bladish.
Bladish take the h.p. of their class, not their race,
even if it means losing h.p.
PC Bladish usually see opportunity in leaving. Some
are curious about the outside universe, some want to conquer and rule a world
of their own. Many are for-hire guards on other worlds. Many Bladish just want
to leave Flicker. Having three different races inhabiting the same planet can
get stressful. Some Psychic Bladish might leave because of persecution by their
brethren.
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