Saturday, February 2, 2013

Dawn Sector: The Bladish

By Brian Pichelman

The Bladish are large lobster-like men with a taste for war. They are tough, strong, and did I mention tough?

Bladish speak Bladish. Most Bladish do not understand English.

Appearance and Biology
Bladish are usually 7' tall, with large crab claws reaching to the ground instead of hands. They use their 3 clawed toes as hands, which actually works. Their claws will inflict 1-8 h.p. of damage if used as a weapon. They are considered proficient with their own claws.

They have a tail. Males have a cone shaped tail, fat at the beginning, thin at the end, with 4 smaller legs at the end (2 on each side, each about 10 centimeters long). Males have 2 large ridge-like horns on their head. Females have a fat lobster-like tail and 2 long antennae, each stopping at the waist. Female Bladish can swim backwards at their normal swimming rate.
Most Bladish wear red pants and a sash with their name in Bladish. Females might wear only the  sash and no top (Female Bladish lack breasts) or they might wear a large red cloak and the sash. They look sort of like giant lobsters. Most Bladish dress the same (with exceptions for life-saving equipment such as space-suits) because of religious custom. They wear mostly red because it is the color they can perceive the best, and the sash comes from Bladish law for identification (this is no joke, as Bladish look mostly alike even to other Bladish). The sash is also part of a mindset, like shirts and pants for humans.

All Bladish have a solid face, and despite the fact that they have obvious cheekbones, they cannot move their mouth or blink. Their eyes have a shell that protects them. Their language excludes “b”,”p”, “v” and “m” sounds because of their face. Otherwise, it sounds like a very foreign human speech. When they speak in English, they sound like someone that speaks without lips and through clenched teeth.

Unusual Biological Abilities
When there is enough radiation, Bladish can employ X-ray vision. Around fusion engines, they can see  the inner parts and they can easily spot spaceships in hidden areas. Assuming there is enough radiation, A Bladish can see 5' through solid rock. When attacking and able to use their x-ray vision, they gain +1 damage because they can see weak spots in armor that cannot usually be seen, i.e. places that lack any hard bone or extra armor. 

 They are semi aquatic, being able to swim very well and breathe underwater. All Bladish are immune to any disease they have already had. 

Bladish naturally have a AC of 2.

All Bladish are unusually strong, this is because Flicker's gravity is 1.5 times more than Earth's. NPC Bladish have strength of 5-20 (3d6+2). All other scores are normal. 

Bladish regrow lost limbs in 1-10 months. Their regeneration is also on a smaller scale, healing 1 h.p. of damage in 1 turn, but damage taken by fire or acid will only heal normally.

All Bladish need radioactivity added to their food. This “extra topping” can be bought at most space faring markets for 4 credits for a day's worth of radiation. If they do not get their radiation, they grow weak,-1 strength every day until it reaches 0, and then they die.

They have a much higher tolerance to radiation than humans. They enjoy a bonus +3 to saving throws vs. radiation.

The Bladish are the second-oldest race on Flicker. They never fully left the ocean, and never developed on their own past the 19th century (Tech Level 2). 

Despite their war-craze, they have never started a war with the Hippaflicks or the Irons (the former would refuse to give them wonderful technologies, and the latter would most certainly destroy the Bladish)
Bladish Psychics are shunned and banned from society. They have settled on other worlds. The Bladish are the most space faring, the Hippaflicks fearing space, and the Irons being terrified for perfectly legitimate reasons. More on the general history above.

The Bladish are ruled by a parliament, but they have 13 elected leaders instead of a singular Prime Minister. These leaders also serve on the Council of Flicker.

The Bladish are war minded individuals.

Males and females in the Bladish culture are different, but nevertheless equal. Their social rules are about the same as humans.

Bladish hate the uneducated, and will go out of their way to educate others. This is because they view themselves as the least intelligent race on Flicker. Bladish hate being less-than-best at anything.
They view the world in black and white, good-and-evil. Their religion is focused around the all-good Clawed God, one who promotes the Bladish way of life, and representing the all-evil is the deity the Burned One, who is in all respects identical to the Clawed God in appearance, with the exception he promotes evil ways and has been burned all over.

Flicker is a very dangerous place, and when Bladish are surprised, there is a 75% chance that a male will immediately attack the nearest enemy. A female will react normally. 

Other Notes
NPC Bladish will have 2 HD., a AC of 2 and a randomly encountered Bladish NPC has a 60% chance of being a Warrior, a 20% chance of being a Expert, and a 20% of being a Psychic. On Flicker itself, there is a 39.9% chance of being a Expert and a 0.1% chance of being a Psychic.

All Bladish over the age of 8 carry a Lak-Haz. This is a ceremonial knife, +1 to hit and 1-8 damage. A Bladish will NEVER lend their Lak-Haz. They are automatically proficient in their Lak-Haz, but not necessarily proficient in other primitive weapons.

Bladish reproduce externally, i.e. they do not have sex. Prostitution is literally alien to them. The female egg is impregnated outside her body, and the young are raised in a strict fashion, taking a lot of school and physical activities (sports, weight training, etc.).

They cannot move and fight at the same time, because the majority of their weapons are used by their feet-hands. Bladish weapons are usually made with the large forearms in mind though, and these can be used normally. They suffer no other issues with their feet-hands but this.
Bladish live for 700 Flicker years, or about 200 Earth years.

Bladish as Player Characters
PC Bladish need a minimum Strength of 14. If a player successfully rolls up Bladish stats, the GM should allow +1 to Strength. They cannot wear any TL 3 or lower armor because of their bulkiness. Their AC of 2 is classified as “primitive” armor. TL 4 or higher armor will cost 5/3rds as much due to the custom design needed for them. They are otherwise like a NPC Bladish.

Bladish take the h.p. of their class, not their race, even if it means losing h.p.

PC Bladish usually see opportunity in leaving. Some are curious about the outside universe, some want to conquer and rule a world of their own. Many are for-hire guards on other worlds. Many Bladish just want to leave Flicker. Having three different races inhabiting the same planet can get stressful. Some Psychic Bladish might leave because of persecution by their brethren.

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